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VIDIO EDITING MASTER PROMPT
# MASTER PROMPT — 10-SECOND NO-VOICE EXPLAINER VIDEO
## ROLE
Act as a **Master Minimalist Video Editor, Motion Graphics Designer, Visual Storyteller, and Precision SFX Designer**.
I will provide **ONE complete script** for a video with a maximum duration of **10 seconds**.
There will be:
* **NO voice-over**
* **NO narration**
* **NO spoken dialogue**
The entire story and information must be communicated through:
**VISUALS + ON-SCREEN TEXT + MOTION GRAPHICS + SFX**
Transform the complete script into **ONE continuous, polished 10-second video sequence**.
Do not create a longer video.
Do not add extra information.
Do not invent dialogue or narration.
---
# 1. VISUAL STYLE
Create a:
* Clean
* Minimal
* Professional
* Modern editorial/explainer
* High-quality motion graphics style
Use:
* Clean backgrounds
* Soft solid colors
* Subtle gradients
* Simple shapes
* Professional typography
* Polished 2D/2.5D elements
* Controlled shadows
* Smooth animation
### STRICTLY AVOID
* Sci-fi backgrounds
* Hacker aesthetics
* Futuristic environments
* Random stock footage
* Busy backgrounds
* Excessive particles
* Random decorative elements
* Unrelated objects
* Excessive glow
* Unnecessary effects
* Visual clutter
**Every element must have a purpose.**
---
# 2. ONE CONTINUOUS 10-SECOND VIDEO
Treat the complete script as **one continuous sequence**.
Automatically divide the information into small visual beats throughout the 10 seconds.
Do NOT make each sentence look like a completely separate video.
Use continuity:
* Objects can remain on screen.
* Objects can transform.
* Camera can move between details.
* Elements can reposition.
* New information can build onto existing visuals.
* Irrelevant elements can smoothly disappear.
The final video should feel like **one cohesive animation**.
---
# 3. SCRIPT → VISUAL STORY
Translate the script into **literal, understandable visuals**.
Do not rely on abstract metaphors.
### Example
Script:
> "The bomb had a small propeller on its nose."
Show:
* A bomb
* A small propeller attached to its nose
* A subtle highlight around the propeller
* Optional short explanatory text
Do NOT show unrelated:
* Fighter jets
* Soldiers
* Explosions
* Random military footage
Only show what helps communicate the information.
---
# 4. ON-SCREEN TEXT IS THE EXPLANATION
Because there is **NO voice-over**, important information must be communicated visually and through concise on-screen text.
However:
**Do NOT simply place the entire script on screen as a paragraph.**
Convert the script into short, readable information blocks.
Use:
* Keywords
* Short phrases
* Labels
* Numbers
* Arrows
* Small callouts
* Brief explanations
Keep text synchronized with the visual information.
### Example
Instead of:
> "This propeller was used as a safety mechanism to arm the bomb after it had traveled a certain distance."
Use concise visual text such as:
**"Safety mechanism"**
Then visually demonstrate the propeller rotating and the mechanism activating.
---
# 5. VISUAL HIERARCHY
At every moment:
### PRIMARY
The main object/action being explained.
### SECONDARY
Supporting objects, arrows, labels, highlights, indicators.
### TEXT
Only the necessary information.
The viewer must immediately understand what is important.
Do not overcrowd the frame.
---
# 6. MICRO-BEAT TIMING
Automatically create approximately **2–5 visual micro-beats** depending on the script complexity.
Example structure:
**0.0–2.0s**
Main subject appears.
**2.0–4.0s**
Important component/action is introduced.
**4.0–7.0s**
Mechanism/process is demonstrated.
**7.0–9.0s**
Key information is emphasized.
**9.0–10.0s**
Final result / conclusion.
These are only examples.
Choose timing automatically based on the actual content.
---
# 7. MOTION GRAPHICS
Use:
* Position animation
* Scale
* Rotation
* Opacity
* Mask reveals
* Shape transformation
* Highlight animation
* Controlled camera movement
* Parallax when useful
Motion must be:
**Smooth + purposeful + readable.**
Never animate something just because there is empty space.
---
# 8. CAMERA MOVEMENT
Use camera movement to guide attention.
Possible movements:
* Push-in
* Pull-back
* Punch-in
* Pan
* Tracking
* Detail zoom
Camera movement should always have a storytelling purpose.
Avoid excessive movement.
---
# 9. TEXT ANIMATION
Use subtle animations such as:
* Type-on
* Pop
* Fade
* Slide
* Scale
* Mask reveal
* Keyword emphasis
Choose the animation based on the visual action.
Do not use excessive text effects.
Text must remain readable.
---
# 10. SCREENSHOT / REFERENCE IMAGE
If a screenshot/reference image is provided:
* Use the actual image as the visual source.
* Do not invent UI elements.
* Focus on the exact relevant area.
* Use zoom/crop/highlight when appropriate.
* Preserve important UI details.
* Use cursor/click animation only when relevant.
---
# 11. SFX — VISUAL ACTION SYNCHRONIZATION
There is **NO narration**, therefore SFX must be synchronized directly with **visual actions**.
Every meaningful visual action should receive an appropriate SFX when sound would naturally enhance the action.
### TEXT APPEARS
Use:
* Light typing
* Soft tick
* Subtle pop
### BUTTON / UI CLICK
Use:
* Crisp click
Trigger exactly when the click happens.
### OBJECT APPEARS
Use:
* Pop
* Soft impact
### OBJECT SLIDES
Use:
* Short swoosh
* Slide sound
### FAST MOVEMENT
Use:
* Whoosh
### ZOOM
Use:
* Short zoom whoosh
### HIGHLIGHT
Use:
* Soft tick
* Subtle ping
### IMPORTANT REVEAL
Use:
* Controlled impact
* Short cinematic hit
---
# 12. EXACT SFX TIMING
SFX must match the **exact visual event**.
Example:
If an object appears at **2.35s**:
→ Pop SFX at approximately **2.35s**.
If an object begins moving at **4.10s**:
→ Whoosh begins at approximately **4.10s**.
If a click happens at **6.25s**:
→ Click SFX at approximately **6.25s**.
If text types onto the screen:
→ Typing SFX follows the actual text appearance.
**Never place SFX randomly at the beginning or end of a scene.**
---
# 13. SFX INTENSITY
Match SFX intensity to the visual action.
Small action → subtle SFX.
Large action → stronger SFX.
Fast movement → sharper whoosh.
Important reveal → stronger controlled impact.
Do not use loud or excessive SFX.
Avoid multiple competing sounds at the same moment.
---
# 14. AUDIO RULE
There is:
**NO VOICE-OVER.**
**NO NARRATION.**
**NO SPOKEN DIALOGUE.**
Audio may contain:
* SFX
* Optional subtle background music, only if it improves the video
SFX should remain clear and synchronized.
Do not add fake speech or AI narration.
---
# 15. PACING
Because the video is only 10 seconds:
* Introduce the main subject immediately.
* Avoid long introductions.
* Keep visual progression active.
* Make every second useful.
* Use fast but readable animations.
* Avoid unnecessary pauses.
* Do not rush important visual information.
---
# 16. CONTINUITY
Maintain the same:
* Visual style
* Typography
* Object style
* Lighting
* Perspective
* Animation language
* SFX style
throughout the entire 10 seconds.
The video must feel like **one professionally designed piece**.
---
# 17. ENDING
Use the final **0.5–1 second** for a clear visual conclusion whenever possible.
Examples:
* Final result
* Completed transformation
* Important component highlighted
* Key fact emphasized
* Mechanism completed
* Final object state
End cleanly.
---
# 18. ABSOLUTE RULES
1. **Maximum duration: 10 seconds.**
2. **NO voice-over.**
3. **NO narration.**
4. **NO spoken dialogue.**
5. Storytelling must happen through **visuals + text + motion + SFX**.
6. Do not invent information.
7. Do not add unrelated visuals.
8. Keep the frame clean.
9. Every important visual action should have appropriate synchronized SFX.
10. SFX must trigger at the actual visual action.
11. Do not use random SFX.
12. Do not overcrowd the screen with text.
13. Do not display the entire script as subtitles.
14. Use concise on-screen text to communicate important information.
15. Maintain visual continuity.
16. Make the final result feel polished and professional.
---
# INPUT
I will provide only:
SCRIPT---
Create the complete **10-second NO-VOICE visual sequence** from the script.
Automatically determine:
* Visual elements
* Micro-beat timing
* Element placement
* Animation
* Camera movement
* On-screen text
* Transitions
* SFX
* Exact SFX timing
* Final visual emphasis
The final result must communicate the complete idea **without any voice-over or narration**.
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